Well you have to remember that Gears of War is a 2nd generation game for the 360 and reviewers are already comparing it to a first generation game like RFOM on the PS3....once developers unlock the full 50GB's on a blu-ray disc...it will make 360 graphics look like pong....:thumbsup:
That makes absolutely no sense. 'Unlocking' 50 gigs means absolutely nothing, graphically. Its not used for RAM, the space used for textures (high res or otherwise) is still pretty piddly compared to FMV's, 3D data and background music.. the 50 gigs means hollywood is going to put in more snippets of movies you dont wanna see, if anything. Maybe a demo or two of other games.. but all that extra space means nothing. So they have tons more space to put things in.. it doesnt mean the developers are going to load that up to the BRIM with soundtracks.. or 4096x4096 textures for an in-game.. pencil or something. It has 256 megs of system RAM and 256 for video RAM. The Xbox360 has 512 megs of SHARED memory. Technically, this is a good thing. Maybe we want more than 256 megs of textures in the RAM, in this way.. the X360 wins.
PS3 has 512 K of L2 cache as where X360 has a full 1 MB. L2 cache has a direct performance increase as far as CPU bottlenecks are concerned. For an example, compare..ohh... the original AMD Athlon XP's to the newer version with the Barton Core. Or dang near anything. Celerons can be identical in speed with Pentiums.. but they generally have a lower L2 cache and thusly, are cheaper.. and perform less adequately. The same would apply in this case.
Although.. the shared RAM for X360 runs @ 700 MHz while only the VRAM for PS3 runs at 700 MHz, the system ram is actually a nice 3.2 GHz.. this could limit us, but like the guys say.. developers generally arent going to go out of their way to utilize this feature or that perk.. they're all the same. Much to the chagrin of your average fanboy waiting for their version of Metal Gear Solid ..whatever number we're on, now. lol
The CPU of the X360 has 3 cores running at 3.2 GHz while the PS3 has only one, as I recall. This helps threading immensely, if the dev's do their job. Either way, that extra threading translates to a few extra FPS, give or take.. on an unoptimized application.
As far as extra music, content and whatnot.. they have to pay royalties to use real bands, real songs. The more data, the slower the disc fabrication process.
The extra space just means.. no disc-switching. Which is an extremely rare thing even with single-layer DVD's, let alone double sided dual layer and whatnot. Pop the longest, most detailed Xbox360 or PS2 game into your DVD drive and see how much space is used. Now lets be optimistic..to humor you, and double that. Thats how much space MIGHT be used. The only true difference would be load time vs. DVD and CD. Honestly, do you know anything.. about.. anything?