I stumbled upon this, while looking for other weapons videos. I think it can answer your question, better then I can.@Pornfan99 @Mr. Daystar
I have no experience firing these weapons, so I've always wondered how accurate their depictions in video games are. In your opinion, do they have the same characteristics, and are they accurately powered in comparison to the other weapons in those games?
No. Shooting a gun at the range, or out in the woods at an animal, is VERY different then a simulation. First off the recoil and the muzzle flash aren't the same, and most importantly, there are no repercussions if you screw up in a game. If you are a reasonably competent person, you become very aware of the fact that you are holding a tremendous responsibility in your hands, You have no room for error, and you must adhere to ALL safety regulations. Death could be the consequence of failing to do so. You also usually don't have anyone shooting back at you.
So when you see videos like this, do you feel it's an accurate representation of the real experience?
Gunplay experience, of course. We're suspending realism in every other aspect, from being shot to carrying/sprinting with that much gear....
I'm pretty sure that's a big part of it, combined with the idea that they don't think/comprehend the consequences of getting shot themselves. They likely don't think of the pain caused to the victims because they don't comprehend what it would be like on the other side of the barrel.Sometimes I wonder if that's why some of these shootings occur. The kid wants to know what it's REALLY like to do what's going on in the game. Which is where parenting comes in. It's not the games fault, it's the parents for not making clear the difference between reality and fantasy
In this case, I was narrowing it down to just the visual/audio representation. If you put on headphones, does it sound realistic? Is the visual representation of the crosshairs & the accuracy, etc match up to the real experience? Just looking at it from a simulation POV - That type of stuff.No. Shooting a gun at the range, or out in the woods at an animal, is VERY different then a simulation.
A set of speakers would never be able to reproduce how genuinely loud a gun shot is. Even good ones. Of course smaller calibers aren't as loud, but those aren't in the game. Accuracy isn't something I can speak about. I haven't shot 99.9% of the guns in a game, but the sights look right, and the cross hairs would depend on the type of scope, but they seem pretty realistic. I've never looked through a scope from the WWII era. The action of the weapons does sound realistic. The clicks and the "ping" when an M1 Garand empties out, things like that sound the same I can't say for sure, but I would assume they were able to recreate those simply by recording the real firearm in question, it's self. Most every real weapon used, is still around somewhere.In this case, I was narrowing it down to just the visual/audio representation. If you put on headphones, does it sound realistic? Is the visual representation of the crosshairs & the accuracy, etc match up to the real experience? Just looking at it from a simulation POV - That type of stuff.
I've always wanted one of these. It's called a Kettenkrad. Half bike, half, half track. View attachment 1009866