Oh, one more thing ... Robert's Wing Commander ...
If you grew up with PC gaming, as I did, you learned all about Chris Roberts and his
Wing Commander series of video games which basically broke
Origin Systems. Chris wanted to do an Star Wars simulator, but
LucasArts would have none of that. From there, Origin got its best selling Wing Commander series. It was geeky, gaming, but original in many regards, especially the presentation.
And that's why it sold ... it was "all about the space fighters", far more than Robert's could have done with Star Wars, although the capital ships (and the "Cat ships") were fair well done too.
That was Origin's money maker until, of course, the big budget, multi-million dollar interactive movie versions (III cost $3M, IV cost $10M, Prophecy was around $5-6M) drowned the company into expenses it couldn't handle for their sales. They were well ahead of their time, and I don't think anyone will repeat it. Of course, looking at Wing Commander III today, you can see Roberts was clearly a noob at directing, and the production was shambled compared to real movies of the time.
But you can't fault him for not picking the best cast! I mean, you had Major Todd "Maniac" Marshall -- played by Tom Wilson (known worldwide as "Biff" from Back to the Future to most) -- playing across from a very mature Colonel Chistopher Blair -- played by Mark Hamill (who I assume needs no added credits). Thrown in the mix were Captain Eisen -- played by Jason Bernard (never forget him as "Mr. Brackmen" in Herman's Head of all things -- despite him being in everything from V to the Judge in
Liar Liar, of which he died during final filming). More, bigger stars were Admiral Talwyn played by legendary Malcolm McDowell (from
A Clockwork Orange through
Star Trek: Generations among other credits) and a more well known (compared to 13 years ago)
Josh Lucas (
Stealth, among worse, and better, movies). And yes, the mechanic
is pornstar Ginger Lynn if she looked familiar.
http://download.wcnews.com/files/wing3/wc3trailerhi.avi
I'll never forget all those quotes, even cheezy as they are now. But hey, it was 1994 -- CGI was just getting off the ground, period (even Babylon 5 was just starting -- and had a bigger budget). Virtually all blue screens ... until they spent $10M on Wing Commander IV. In all honesty, although it didn't have the "big story," it was best most well done of the series. Although "Maniac" was certainly better with all that extra and true-set filmed 35mm. Again, remember, this is mid-'90s stuff and only $10M for a lot of CGI.
http://download.wcnews.com/files/wing4/wc4trailer.avi
By the time Prophecy hit, and Roberts attempt to get refocused on the gameplay and all the space fighter-genre/epic he created, Origin was basically out of money. And then the genre itself completely collapsed at the same time.
http://download.wcnews.com/files/wcp/prophecy-divx.avi
I mean -- one company,
Volution, came out with what could be considered the best space flight sim engine of all-time in
Freespace 2 (built upon the already "almost perfect"
Decent Freespace -- not to be confused with the
Decent series, completely different engine/design/approach, and they were stupid to reuse the name), but its sales were nothing in 1999+. Again, the entire space sim genre market dried up, consumer-wise, and it's largely become open source / community developed at this point. A big reason -- like for flight sims -- is the console, it just doesn't cater to it. Everything is "dumbed down" in controls and gameplay -- no more 30-40+ buttons and options.
Robert's did go on to product the full-length feature flim
Wing Commander, but other than character names, it was not true to its roots at all. In the end, I was both disappointed but I liked it very much. It was almost like world war II surface and aircraft -- only in space -- with a nostalgic flavor. The perception 3D displays were very realistic and accurate (so much so you almost don't notice the technology) and the torpedo and other ship-to-ship combat very spectacular. But it was definitely the reality that the entire series was completely dead -- other than what community developments are doing with various game engines to continue the saga.
I always loved the space fighter options and selection in the series. It was the halmark. Once Robert's got away from that, it was it's end.
BTW, Robert's would head up
Digital Anvil, which is a Microsoft game publishing house. Other than a few direct and indirect spin-offs (
Freelancer and
Starlancer), most of their game development has focused on consoles and similar works -- e.g.,
Brute ***** was one of their early Xbox titles.