Over the shoulder mode. OK, here we go.
So, as I kinda figured, this mode was better. Not in the way that I want to enjoy this mode and I bought it for that, but in a way it sucks less.
Kinda.
I'll explain. So, there's more fluidity, but still stuff. It kinda reminds me of Mortal Kombat 3 when they invented the run mechanic. It kinda feels like that where you want to just walk up to each other and button mash some combos instead of jump forward, kick, hit down, sweep. You know, Street Fighter.
Now, don't get me wrong. This made it a little more enjoyable as far as it sucking less. Until you realize, depth and judging distance is fucked. It's brutally hard to determine how close they are for a kick or punch or a special move. Jumping into them, or worse, them jumping into you, good luck. It all looks like they are going to jump over you or land way short.
I played as Guile last night. I usually play him as a reaction fighter. Hold down-back and wait to spring a either sonic boom or flash kick if they jump at you. It doesn't work that well.
Redeeming factors? The shorties are a little interesting. Some seem corny, but there's mythos about some of em. The cheater touchpad lets you just tap things to do your super moves and special moves. Its cheap but you dont need to use em. If you do, however, you can sonic boom someone and immediately flash kick em which was impossible until now (that 2 second charge thing and all).