Skyrim. What am I not getting? I've started it three times. I get an hour or two or three in and I'm just not going back in. I feel like I need to like this game, but I'm just not feeling it. HELP!
Skyrim. What am I not getting? I've started it three times. I get an hour or two or three in and I'm just not going back in. I feel like I need to like this game, but I'm just not feeling it. HELP!
The Elder Scroll games are examples of games that are almost too open ended. There is a lot of stuff in them, but there is a lot of open space, and there really isn't too much that ties most of it together. They never have any real good overall plot or narrative. They just don't feel like living worlds imo, and there is often little reason to go anywhere or do anything other than for the hell of it. Sometimes exploring for it's own sake is good, but often I want a cohesive roleplaying reason my character is doing what he is doing.
Yeah, it seems most AAA developers have turned to crap, and while great indy studios exist they are limited by the resources they have.
Lets see, off the top of my head of number of video games that had both large budgets and good plots in the last ten years....it's hard to come up with a lot. There isn't many. Off the top of my head I come up with The Last of Us, Witcher 3, maybe the last God of War game, maybe some Yakuza games, Red Dead Redemption, and the first two Mass Effects (to be honest I never was as big on Mass Effect as most people.) The cupboard is pretty bare in that respect.
Everything else if from long ago in a better video game era for that stuff. It's a shame we can't get back into that. Too many developers either think they can't make the money they want outside of online multiplayer stuff or they are too scared to try something new or risky. They aren't going to take a risk when they can just milk people with microtransactions. The video game industry really went downhill when business types and suits started taking creative and content control away from the people in the past that actually gave a damn about making good games.
what about wwe 2k20 i herd it was hyped up then failed big time i think it was out know time and i saw it for 30$ i was like wow all ready onl
The issue with every 2K game regardless of sports. They copy/paste everything from the previous year and just update stats, looks, clothes, etc.
These games have had the same bugs for years.
Sometimes its just certain things, but the fact that they show up EVERY year?
Issues that lasted for years, or skip a generation:
Everyone can do the RKO, not just Orton
Trio matches dont let you choose who your tag team will be, it'll always default to *WRESTLER X*
In create a superstar mode, changing the color of certain clothes will reset your Moveset.
Adding a decal and moving/stretching/modifying it will break the game somehow, depending on what year you did it in. Transparent wrestler, game freeze, etc
Create a XXXXXX modes are nearly useless. Whereever you set ringmen, tag teams, mascots, crowd animiations.. nothing consistenly works and it often resets to default locations or deletes something.
But whatevs, they're fun to play so long as you dont try to actually do anything besides exhibition matches. (Although some games even broke couch multiplayer mode, so.. YMMV)
I think the xbox games used to be good. When was the last game that worked.. 2007ish? Smackdown vs raw? Not too many problems in those games. Not as many features, sure.
Latest disappointments in the good games category: Harvest Moon /story of seasons
Just wanna settle down and grow some damn crops. But the tutorial takes 30 minutes, no interaction. I bet there is a good game underneath it all, but a bad tutorial can kill any game, IMO. I'll pick it up again, after my patience comes back.
I could not get into Red Dead Redemption 2.