You can see this on some games as well.
The Xbox version hides behind a shiny polished look. Call of Duty: World at War for example. Things get polished when they start to lack in the looks dept. Where as the PS3 version is running on actual proper graphics not some polished and then re-polished engine. You can see the PS3 has a long way to go before dev teams reach it's limits.
Some people will think the shiny polished look is better than detail. It's not. It just makes things look smoother. Not more detailed.
Right now, graphically, the PS3 and 360 are about equal. I have no problem believing that the 360's potential has been maxed out first, rather I kind of expected it. The problem is though, that Sony has taken a LOT of flak from developers because of the complex nature of the Cell architecture. There is a very real possibility that no developer will be able to make significantly better progress on the PS3 in terms of graphical output, at least not in this generation of consoles. And if that turns out to be true, a new iteration of the X-Box line would again probably be on the same playing field as the Playstation.
Funny thing, in interviews 10 devs. would say the ps3 is a bitch to program for but then 10 different devs say its alittle difficult but Sony has incredible dev tools for them to use which make it easy.
Nothin for Nothin but Valve, Left4dead and soon Left4dead 2,say ps3 is impossible to figure out.Now is it because they have 360 exclusives right now?Who knows its a money ballgame.
As far as graphics goes,they're only equal in the multiplatform titles. Killzone2 is the best looking game as of right now on any platform,yes including the PC,and that would be impossible to do on 360.LittleBigPlanet has visual styles,effects and physics that I hear cant be done on 360 and God of War3 isnt out till march but that game is very far along with tons of hands on demos and 360 couldnt render 40% of that game.
I'm not a xbox hater got my 360 on launch day......well its my 4th system right now due to hardware failure but anyway....... LOL
Not a Gamer but Moore's Law must have its equivalent in faster/better/superior/
Funny thing, in interviews 10 devs. would say the ps3 is a bitch to program for but then 10 different devs say its alittle difficult but Sony has incredible dev tools for them to use which make it easy.
Nothin for Nothin but Valve, Left4dead and soon Left4dead 2,say ps3 is impossible to figure out.Now is it because they have 360 exclusives right now?Who knows its a money ballgame.
As far as graphics goes,they're only equal in the multiplatform titles. Killzone2 is the best looking game as of right now on any platform,yes including the PC,and that would be impossible to do on 360.LittleBigPlanet has visual styles,effects and physics that I hear cant be done on 360 and God of War3 isnt out till march but that game is very far along with tons of hands on demos and 360 couldnt render 40% of that game.
I'm not a xbox hater got my 360 on launch day......well its my 4th system right now due to hardware failure but anyway....... LOL
Not a Gamer but Moore's Law must have its equivalent in faster/better/superior/
Any difference in graphics right now is purely opinion. Both systems right now have nearly identical benchmarks in graphical output. Any styles or physics than can be run on a PS3 can be run on a 360. The differences you're alluding to are all differences in presentation, which is really not reflective of graphical capability.
Moore's law does apply to consoles, but consoles tend to have a longer lifespan than PCs do.
Look at how the enemies in killzone2 react to getting hit depending on the body part and you will change your mind. Even in halo,the xboxs flagship franchise,the aliens drop like lead into the sea when killed.This takes alot away from the "wow" of the graphics and presentation.Ps3 physics cant be done on 360.
As far as opinions on graphics,be reasonable. Anyone with eyes can see that gears is the best looking game on 360 but stacked up to many ps3 games,now and future,you can see the quality difference no doubt everyone knows it. As far as disc capacity,microsoft is cool for now even though they made a huge mistake not using a bluray or hdvd disc for their games.The 360 hardware capabilities fits dvd9 fine this gen cause you cant get anything better then what they have now anyway.
When it comes to the nextbox then microsoft better think of something quick cause sony owns the rights to Blu-ray and with the next technology xbox is gonna need something wayyyyyy more than dvd9 cause the tech in the consoles will probably fill a dvd9 with just the physics alone I'd bet.
Like I said,We're all winners in the end because theres soooo many cool games on both systems.
Are graphics what makes a game now? I've always subscribed to the thinking that graphics don't mean shit if the playability and the game itself sucks.
Devs would have to use so much of the 360's memory,cpu/gpu to get physics like killzone2 that there wouldnt be enough muscle or disc space left to render the graphics.
Killzone2 graphics on 360? Absolutely,if you wanna watch a realtime slideshow of maps but no actions. When you put the whole "game experience big picture" together on 360,thats where the problems arise for the console.
Gears 1 and 2 are the best looking xbox games hands down,Unreal engine rocks,no doubt. The game engine does have alot to do with how the game looks and reacts,however that version of unreal engine was made from the ground up for 360,there were limitations. Cliffy B himself said he wishes that the 360 had more memory cause they had to leave out alot of stuff they wanted in the game real bad.
Just checked this out googled, killzone dev stated that a demo of the game shown at E3 took up 2gb of disc space,one level alone. Dvd9,the 360 disc format only holds 8.5 gigs of program. Yep, theres your problem!!!! lol
You're right, I think there's just some debate as to which machine can do what.
Graphically, I would agree with you. But keep in mind the devs of Killzone work for Sony, and that both Microsoft and Sony constantly say games are made that won't run on the other, but generally they can be. But if you're talking about physics, the Killzone engine has been ported to run on a 360, (albeit unofficially), a friend of mine from EA was actually one of the guys who helped build it, and graphically the 360 had some frame rate issues, but the physics in the game were on par with the PS3. Although, I was talking to the same friend recently, and he claims that a game called Brink was shown off at E3, and that the 360 was outputting Killzone 2 level graphics.
Are graphics what makes a game now? I've always subscribed to the thinking that graphics don't mean shit if the playability and the game itself sucks.
Very true. I had a few games that looked amazing, but they got boring very quick.
Playability > Graphics.
So what if they maxed out the power? This doesn't automatically mean the PS3 is better. The 360 will still pump out great games for another 2 years. And most likely they will introduce a new Xbox system by then. I rather play a game based on interesting plot + playability then play a solid gold, gem encrusted piece of shit haha