Seriously Microsoft, fudge off

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An ex-Rare employee has revealed details about a prototype game the studio was developing for the Kinect called Savannah.
In an interview with NotEnoughShaders, Donnchadh Murphy spoke about the project the studio was working on until it became Microsoft's Kinect Sports team...



Murphy also went on to explain the hurdles the former Nintendo developer experienced once it was purchased by Microsoft. He revealed that the company was strongly demoralised by Microsoft's decision to have them target younger audiences, which led to the cancellation of a more realistic Kameo sequel as well as several ideas from Conker's Bad Fur Day creator Chris Seavor.

He explained, "At first it seemed that [Microsoft] wouldn't interfere much, but it was soon clear that they were more interested in using Rare to help aim at a younger market. This stifled a lot of creativity, Rare was renowned for their diverse portfolio, so to not be involved in making mature games was a real blow.

"There [were] numerous projects that were put forward that I believe would have been huge hits, but Microsoft rejected them one after the other. I remember seeing a couple of prototypes that Chris Seavor had designed and was working on that looked amazing, but alas they got shelved."

Also among the casualties following the Microsoft takeover was Killer Instinct 3, as it didn't fit the brief Microsoft assigned to the company.

"We all wanted to make Killer Instinct 3, but Microsoft [was] more interested in broadening their demographic than making another fighting game," Murphy concluded. "So it never got made, I doubt it ever will."


I used to love Rare and Microsoft butchered this company. I wanted to think this was just a disgruntled ex-employee but when you look at what Rare released before joining Xbox, it's hard not to believe!!! RABBLE RABBLE RABBLE!!! :hairpull:
 

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